Spell
QuickMask Change II
Archetype:
Masked HERO
View:
7186
Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn.
Mask Change II — Power Evaluation
Final Score: 73 ± 5 · Confidence: Medium
- Intrinsic: 74 · Deck: 73 · Meta: provisional
- Primary role: Extender · Secondary: Combo enabler, Utility
Why it scores here
Mask Change II is a quick-play enabler that converts your field into higher-Level Masked HERO monsters, most notably Masked HERO Dark Law (appearing in 92.5% of decks running this card). It achieves roughly neutral card economy through discard-and-summon, with accessibility driven by quick-play timing and 100% deck adoption across 107 distinct archetypes. However, zero combo boards were supplied, blocking direct observation of how far this card builds; its power is inferred from strong deck synergy and guide mentions as a key tool in Heroic, Tearlaments, and Thunder Dragon rather than proven through combo sequences.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 88 | Quick-play timing and 100% adoption across 400 sampled decks in 107 archetypes; requires a face-up Level monster target on field. (verified) |
| Combo & Conversion | 75 | Converts one monster into higher-Level Masked HERO per text; no combo boards supplied to confirm downstream value or board size. (inferred) |
| Resource Economy | 78 | Discard cost (−1) offset by summon (±0) yields roughly neutral card economy; discard outlet valued in GY-synergistic decks per guides. (verified + inferred) |
| Effect & Interaction | 12 | Zero disruption on its own; all opponent interaction comes from summoned Masked HERO monster (e.g., Dark Law negation). (verified) |
| Material Utility | 70 | Discarded card becomes GY material; valuable in Tearlaments and Thunder Dragon per guides; summoned Masked HERO has limited generic material utility. (observed + inferred) |
| Resilience & Flexibility | 67 | Once-per-turn activation lock; vulnerable before resolution if target removed; 107 distinct archetype homes demonstrate broad flexibility despite HERO specificity. (verified) |
| Deck-Building Efficiency | 82 | Clean inclusion with no bricking; runs 1–3 copies without restriction; quick-play does not consume Normal Summon. (verified) |
Calculation
Weight profile: Extender primary role. Intrinsic ≈ 74, Deck ≈ 73, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Quick-play timing grants flexibility on opponent's turn and end-of-turn windows
- Extremely broad archetype adoption (107 distinct archetypes) suggests splashability far beyond Masked HERO
- Masked HERO Dark Law partnership at 92.5% co-appearance confirms strong, proven output
- Clean deckbuilding with no bricking; scales efficiently from 1–3 copies
Weaknesses
- Zero disruption on its own; entirely dependent on summoned monster's effect
- Requires a face-up Level monster on field (setup condition limiting immediate utility)
- Once-per-turn activation lock prevents chaining or repeat extension within same turn
- Zero combo boards supplied; power inferred rather than directly observed
- Usage in non-HERO archetypes (Orcust 3.5%, Dark World 3%) likely represents tech slots or hybrid engines, not core synergy
Counters / choke points
- Removal of targeted field monster before effect resolution prevents the Special Summon chain
Best use
Extension tool toward Masked HERO Dark Law or high-Level Masked HERO variants; GY-outlet in synergistic strategies. Decks: Heroic, Masked HERO, Tearlaments, Thunder Dragon. Suggested copies: 1.
Evidence & gaps
- Verified: Card text complete: discard 1, target Level monster on field, send to GY, Special Summon Masked HERO with same Attribute and higher Level from Extra Deck, treated as Mask Change summon, once per turn; 100% adoption in 400-deck sample; appears in 107 distinct archetypes; Masked HERO Dark Law co-appears in 92.5% of decks running this card; Copy distribution: 1 copy (210 decks, 52.5%), 2 copies (112 decks, 28%), 3 copies (78 decks, 19.5%); Quick-play spell type (no Normal Summon cost); Mentioned in 3 guides across Heroic, Tear, and Branded Predaplant strategies
- Observed: Appears in Heroic (12%), Orcust (3.5%), Dark World (3%), Bystial (2.8%), Predaplant (2.8%), and 102 additional archetypes; Guides classify as core enabler for HERO-focused decks and tech for GY-synergistic decks; Paired consistently with hand trap staples (Ash Blossom 71.2%, Maxx C 62.2%, Called by Grave 62%); Used as discard outlet in Thunder Dragon and Tearlaments per guide snippets
- Inferred: Discard-summon replacement converts single Level body into higher-Level Masked HERO (textual interpretation); Card economy roughly neutral (−1 discard, +1 summon) with value driven by output quality; Requirement for field setup (face-up Level monster) limits immediate impact directly from hand; Once-per-turn lock prevents chaining extensions or repeat uses in single turn; Presence in non-HERO archetypes likely represents hybrid engines or utility slots rather than primary synergy; High generic utility across 107 archetypes suggests compatibility despite archetype-restricted text
- Data gaps: Zero combos supplied; combo_conversion is entirely text-based inference with no real-world board examples No StatisticsCard data; archetype inclusion percentages inferred from 400-deck sample only No banlist entry; assuming 3 copies legal (unlimited) Unclear mechanism for non-HERO archetypes (Orcust, Dark World) to gain value; suggests hybrid engines or data collection artifact No Top Card ranking or high-performing tournament reference to confirm meta relevance






